What is CMON Limited stock?
1792 is the ticker symbol for CMON Limited, listed on HKEX.
Founded in Dec 1, 2016 and headquartered in 2001, CMON Limited is a Recreational Products company in the Consumer durables sector.
What you'll find on this page: What is 1792 stock? What does CMON Limited do? What is the development journey of CMON Limited? How has the stock price of CMON Limited performed?
Last updated: 2026-05-14 13:19 HKT
About CMON Limited
Quick intro
CMON Limited (1792.HK) is a renowned hobby game publisher specialized in high-quality miniature board games, such as Zombicide.
Core Business: Designing and distributing tabletop games through crowdfunding platforms and global wholesale networks.
2024 Performance: The company faced challenges as revenue fell to approximately US$37.35 million, resulting in a net loss of US$3.05 million, primarily due to lower crowdfunding sales and rising operational costs.
Basic info
CMON Limited Business Introduction
CMON Limited (1792.HK) is a world-renowned hobby products developer and publisher. Originally known as "CoolMiniOrNot," the company has evolved from a community-driven gallery site into a global powerhouse in the tabletop gaming industry, specializing in high-quality board games and miniature figures.
Business Segment Detailed Introduction
1. Board Games & Miniatures: This is the core revenue driver. CMON is famous for "big box" games featuring highly detailed plastic miniatures. Their flagship IPs include Zombicide, Cthulhu: Death May Die, and Blood Rage. They also specialize in licensed "American-style" board games based on global franchises like Marvel (Marvel United) and Game of Thrones (A Song of Ice and Fire: Tabletop Miniatures Game).
2. Kickstarter & Direct-to-Consumer: CMON is a pioneer of the crowdfunding business model. As of 2024, they remain one of the most successful publishers on Kickstarter, having raised over $100 million across dozens of campaigns. This segment allows them to bypass traditional retail risks and build a dedicated "super-fan" base.
3. Wholesale & Retail Distribution: After the initial crowdfunding phase, products are funneled into a global distribution network covering North America, Europe, and Asia. They maintain strong partnerships with major distributors like Asmodee and local hobby stores.
4. Digital Games & Mobile: CMON has expanded into the digital realm by adapting their physical board games into mobile and PC versions, leveraging their existing IP to capture the growing digital tabletop market.
Business Model Characteristics
Crowdfunding-First Strategy: By launching products on Kickstarter, CMON secures capital upfront, minimizes inventory risk, and creates "Fear Of Missing Out" (FOMO) through exclusive "Kickstarter Extras."
IP-Driven Growth: They utilize a mix of self-owned IPs and high-profile licensed IPs (Marvel, CD Projekt Red) to ensure a steady stream of customer acquisition.
Premium Positioning: Their products are high-ticket items (often $100-$500 per bundle), targeting the "hobbyist" demographic with high disposable income.
Core Competitive Moat
Miniature Sculpting Excellence: CMON is widely regarded as an industry leader in plastic miniature production, maintaining a quality standard that serves as a high barrier to entry for smaller competitors.
Community & Data: With over a decade of Kickstarter data, CMON understands the exact price elasticity and thematic preferences of their core audience.
Strategic Partnerships: Exclusive licensing deals with global entertainment giants provide them with a "low-cost" marketing engine through existing fanbases.
Latest Strategic Layout
In recent fiscal years (2023-2024), CMON has focused on Geographic Diversification, specifically targeting the Asian market (China and Southeast Asia) through localized editions and physical flagship stores (e.g., in Singapore and Bangkok). They are also intensifying their Media Transmedia efforts, exploring animation and comic book tie-ins for their original IPs like Zombicide.
CMON Limited Development History
The journey of CMON is a narrative of transforming a niche internet community into a publicly traded international corporation.
Development Stages
1. The Community Era (2001 - 2011):
Founded in 2001 as CoolMiniOrNot.com, the platform was originally a community site where hobbyists could upload photos of painted miniatures for others to rate. This created a massive database of what enthusiasts valued in "cool" miniatures.
2. The Kickstarter Revolution (2012 - 2016):
In 2012, CMON launched Zombicide on Kickstarter, raising $581,595. This was a turning point. They realized that crowdfunding was the perfect vehicle for high-production-value board games. Successive hits like Rising Sun and Blood Rage established them as the "Kings of Kickstarter."
3. Public Listing & Professionalization (2016 - 2019):
In December 2016, CMON Limited successfully listed on the GEM board of the Hong Kong Stock Exchange, later transferring to the Main Board (1792.HK) in 2019. This stage involved scaling their internal design team and expanding global distribution logistics.
4. Ecosystem Expansion (2020 - Present):
Despite the global pandemic's impact on supply chains, CMON pivoted toward higher-profile licenses (Marvel, Cyberpunk 2077) and strengthened their direct-to-consumer platform, CMON.com, to reduce reliance on third-party platforms.
Success Factors & Challenges
Success Factors: Early adoption of crowdfunding; vertical integration of design and manufacturing; and a "Community-First" DNA that ensures product-market fit.
Challenges: Historically, the company faced volatility in earnings due to the "lumpy" nature of Kickstarter revenue. In 2020, they faced a temporary trading suspension due to audit delays, which led to a complete overhaul of their internal financial controls and a more transparent corporate governance structure.
Industry Introduction
CMON Limited operates within the Global Hobby Games Market, a resilient sub-sector of the broader toy and game industry that has seen consistent growth despite economic fluctuations.
Market Trends & Catalysts
The "Digital Detox" Trend: Increasing screen fatigue is driving young adults back to "social-physical" entertainment, with board games serving as a primary alternative.
IP Crossovers: The industry is seeing a massive influx of "transmedia" IPs, where video game and movie fans migrate to tabletop versions of their favorite franchises.
Competitive Landscape
| Company | Market Position | Primary Strength |
|---|---|---|
| Asmodee (Embracer Group) | Market Leader | Massive Distribution Network |
| Hasbro (Wizards of the Coast) | Mass Market Giant | D&D and Magic: The Gathering |
| CMON Limited | Premium Hobbyist | Kickstarter & High-End Miniatures |
| Awaken Realms | Emerging Competitor | Narrative-heavy crowdfunding games |
Industry Data & CMON’s Position
According to market research (e.g., Grand View Research), the global board game market was valued at approximately USD 14 billion in 2023 and is projected to grow at a CAGR of 7-9% through 2030.
CMON's Market Standing:
· Revenue Focus: As per the 2023 Annual Report, CMON maintained a revenue of approximately USD 45.4 million, showing stability in a post-pandemic retail environment.
· Crowdfunding Dominance: CMON consistently ranks in the Top 5 board game publishers on Kickstarter by total funds raised.
· Efficiency: They maintain a high gross profit margin (typically 40-50%), reflecting their brand's premium pricing power.
Conclusion: CMON Limited is a "pure-play" on the enthusiast board game market. While smaller than giants like Hasbro, its ability to command high margins and intense customer loyalty through the crowdfunding model makes it a unique and influential player in the global hobby ecosystem.
Sources: CMON Limited earnings data, HKEX, and TradingView
CMON Limited Financial Health Rating
As of the 2024 annual results and early 2025 performance indicators, CMON Limited (1792.HK) is navigating a period of significant financial adjustment. Following several years of post-pandemic recovery, the company faced macroeconomic headwinds and internal execution challenges in late 2024 and early 2025.
| Health Metric | Current Assessment (2024-2025) | Rating / Score |
|---|---|---|
| Revenue Stability | Revenue for 2024 fell by 17.1% to US$37.4 million (from US$45.1 million in 2023), reflecting lower consumer sentiment. | 55 / 100 ⭐⭐⭐ |
| Profitability | Reported a net loss of US$3.05 million in 2024, compared to a profit in 2023. Early 2025 estimates suggest further pressure on margins. | 45 / 100 ⭐⭐ |
| Asset Strength | Total assets stood at approx. US$8.8 million vs. total liabilities of US$12.4 million, resulting in negative shareholder equity. | 40 / 100 ⭐⭐ |
| Solvency & Debt | Maintains a manageable debt level (US$1.2 million), but negative equity highlights a fragile balance sheet requiring capital injection. | 48 / 100 ⭐⭐ |
| Operational Efficiency | Selling and distribution expenses decreased, but administrative costs rose due to staffing and internal restructuring. | 52 / 100 ⭐⭐⭐ |
| Overall Rating | Weighted Financial Health Score | 48 / 100 ⭐⭐ |
1792 Development Potential
2025-2026 Product Roadmap & Major Milestones
CMON continues to leverage its strong portfolio of intellectual properties (IPs). The company has a concrete fulfillment plan for 2026, focusing on major titles like Dune: Desert War, DCeased, and Metal Gear Solid. Successful mass production and shipping of these projects are critical to converting contract liabilities into recognized revenue.
New Business Catalysts: Licensing and IP Strategy
To optimize its financial position, CMON is actively exploring IP sales and licensing opportunities. This strategy has already been applied to titles like Zombicide: White Death and Death May Die: Forbidden Reaches. By licensing its IPs to other publishers, CMON can generate high-margin royalty income with lower capital intensity.
Market Expansion & Multichannel Strategy
The company is shifting toward a multi-wave shipping model for crowdfunding, where retail fulfillment is used to help fund remaining manufacturing costs. This approach aims to maintain business continuity without asking backers for additional funds. Furthermore, the 2024 acquisition of interests in investment holdings (e.g., Blissful Link) suggests a move toward diversifying its asset base.
CMON Limited Company Outlook: Pros & Risks
Favorable Factors (Pros)
1. Strong IP Portfolio: CMON holds rights to world-class brands including Marvel, DC, and God of War, which command high demand in the tabletop market.
2. Proven Crowdfunding Capability: Despite delays, the company remains a top-tier player on platforms like Kickstarter and Gamefound, recently raising US$2.85 million for Massive Darkness: Dungeons of Shadowreach.
3. Resilient Community: A loyal base of over 9,800 active backers for recent projects provides a stable foundation for future product launches.
Risk Factors
1. Balance Sheet Pressure: The report of negative shareholder equity (-US$3.6 million) is a serious concern that may limit future borrowing capacity or require dilutive equity raises.
2. Supply Chain & Fulfillment Delays: Production delays in key campaigns like DC Super Heroes United have led to extended lead times, affecting cash flow and customer trust.
3. Macroeconomic Sensitivity: As a provider of discretionary hobby products, CMON’s revenue is highly sensitive to global inflation and shifts in consumer spending habits.
分析师们如何看待CMON Limited公司和1792股票?
进入2026年,分析师和市场观察人士对CMON Limited(1792.HK)及其股票的看法呈现出明显的“生存挑战与战略重组并存”的态势。作为曾经在全球桌面游戏众筹领域独占鳌头的领军企业,CMON在经历了2024和2025财年的业绩大幅波动后,正处于一个关键的转型与修复期。以下是主流分析师及行业观察家的详细分析:
1. 机构对公司的核心观点
财务承压与盈利能力担忧: 多数分析师对CMON近两年的财务表现持谨慎态度。根据2025财年的业绩快报,公司营收降至约991万美元,较上一财年的3735万美元大幅下滑约73.5%,净亏损扩大至1990万美元。分析师指出,生活成本上升削弱了核心玩家群体的购买力,加之众筹平台从Kickstarter向Gamefound迁移的过渡期阵痛,是导致业绩下滑的主因。
资产剥离与“瘦身”战略: 行业分析师关注到CMON正在进行的战略性重组。为了缓解现金流压力,公司出售了如《无尽杀戮》(Zombicide)和《克苏鲁:死亡湮灭》(Cthulhu: Death May Die)等核心IP,并处置了新加坡办公室等资产。华尔街及香港的分析机构普遍认为,这虽然短期内造成了资产减值损失,但也显著降低了未来的运营成本负担。
持续经营的风险与机遇: 虽然独立审计师在最新的年度报告中对公司的“持续经营能力”表示存在重大不确定性,但分析师也注意到公司在2026年2月通过股权融资筹集了约120万美金,并计划在2026年下半年恢复众筹活动。这被视为公司管理层试图通过核心产品回归、重启增长引擎的积极信号。
2. 股票评级与公允价值评估
截至2026年上半年,由于CMON属于小盘股(市值约7000万港元左右),主流大行对其缺乏持续的覆盖,市场共识多由第三方研究机构和量化模型提供:
评级分布: 市场共识评级目前多为“持有”或“回避”。Simply Wall St等研究平台指出,虽然股价在经历前期暴跌后显示出约21%的低估空间(基于折现现金流模型),但极高的财务风险抵消了这种估值吸引力。
目标价预估:
平均目标价: 市场目前缺乏统一的卖方分析师目标价。基于近期的股权配售价格及每股净资产评估,分析师预计股价将在1.00港元至1.20港元区间波动。
波动性警告: 分析师提醒投资者,1792股票具有极高的价格波动性(平均每周波动幅度约20%),且成交量较低,这增加了退出难度。
3. 分析师眼中的风险点(看空理由)
尽管管理层表现出乐观态度,但分析师提醒投资者注意以下核心风险:
供应链与关税压力: 分析师特别强调了关税对公司的潜在打击。由于CMON约39%的收入来自美国,且主要生产环节位于亚洲,高额的贸易关税(部分商品甚至面临极高关税比例)严重挤压了毛利率,公司不得不通过吸收额外成本来维持客户粘性。
众筹模式的疲软: 分析师观察到桌面游戏行业的众筹热度正趋于理性。如果CMON在2026年下半年的新项目未能重现当年的千万级美金融资规模,其现金流断裂的风险将进一步增加。
核心资产流失: 为了生存而出售王牌IP《无尽杀戮》可能导致公司长期竞争力的下滑,市场担心CMON是否能开发出足以替代旧有IP的新增长点。
总结
分析师的一致看法是:CMON Limited正处于其上市以来最困难的时期。虽然公司正在通过减员增效、资产处置和新一轮融资尝试“断臂求生”,但由于外部经济环境和关税政策的不可控性,1792股票目前被视为风险极高的博弈性品种。只有当2026年下半年的众筹业务重回正轨,且现金流实现转正时,市场对该股的信心才有望迎来根本性的修复。
CMON Limited (1792.HK) Frequently Asked Questions
What are the key investment highlights of CMON Limited, and who are its main competitors?
CMON Limited is a world-leading publisher of hobby board games, tabletop games, and graphic novels. Its primary investment highlights include a strong portfolio of proprietary Intellectual Property (IP) such as Zombicide, Cthulhu: Death May Die, and Ankh, alongside successful licensed partnerships (e.g., Marvel). The company utilizes a unique Kickstarter-driven business model, which significantly reduces inventory risk and provides upfront working capital.
Its main competitors include global giants like Asmodee (owned by Embracer Group), Hasbro (Wizards of the Coast), and Ravensburger, as well as mid-sized publishers like Awaken Realms and Stonemaier Games.
Is CMON Limited's latest financial data healthy? How are the revenue, net profit, and debt levels?
According to the 2023 Annual Report (the latest full-year audited data), CMON Limited reported a revenue of approximately US$45.4 million, representing a slight decrease compared to US$46.2 million in 2022. The company achieved a net profit of approximately US$1.3 million in 2023, recovering from previous fluctuations.
Regarding its balance sheet, the company maintained a cash and cash equivalents balance of approximately US$1.8 million as of December 31, 2023. While the company utilizes bank borrowings to manage seasonal production cycles, its gearing ratio (total debt divided by total equity) has been managed closely to ensure operational stability within the capital-intensive toy and game industry.
Is the current valuation of CMON (1792.HK) high? How do its P/E and P/B ratios compare to the industry?
CMON Limited is often categorized within the Leisure Goods sector on the Hong Kong Stock Exchange. Historically, the stock has traded at a Price-to-Earnings (P/E) ratio that fluctuates significantly due to the timing of major Kickstarter deliveries.
As of mid-2024, its valuation remains relatively low compared to global peers like Hasbro or Mattel, partly due to its small-cap status and lower liquidity on the HKEX. Investors should note that its Price-to-Book (P/B) ratio often reflects the high value of its intangible assets (game designs and trademarks) rather than just physical manufacturing plants.
How has CMON's stock price performed over the past year compared to its peers?
Over the past 12 months, CMON's stock price has experienced significant volatility, typical of small-cap stocks in the hobby gaming niche. While the broader Hang Seng Index faced headwinds, CMON's performance is more closely tied to its product release cycle and the success of its crowdfunding campaigns. Compared to larger industry peers, CMON has shown higher beta (volatility), often reacting sharply to news regarding new game launches or logistics costs in the global supply chain.
Are there any recent favorable or unfavorable news items for the hobby gaming industry?
Favorable: The global tabletop gaming market continues to grow, with a CAGR projected at over 7-10% through 2030. The "kidult" trend—adults buying high-end collectibles and games—remains a strong tailwind for CMON's premium-priced products.
Unfavorable: Rising shipping and raw material costs (paper and plastic) remain a concern for margins. Additionally, the increasing saturation of the Kickstarter platform means competition for backer attention is more intense than in previous years.
Have any major institutions recently bought or sold CMON Limited stock?
As a small-cap company listed on the HKEX (1792.HK), the majority of shares are held by the founding management team and early-stage investors. Institutional ownership is relatively concentrated. Recent filings indicate that the controlling shareholders maintain a significant stake, signaling long-term commitment to the brand. However, due to its market capitalization, it does not currently see high-frequency trading from large global hedge funds or "mega" institutional asset managers.
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